With more geo i also meant better distributed. I did a new example: http://dl.dropbox.com/u/1114083/bend.obj Just bend it and smooth it and look if it´s better I know that there are now 2 poles, but they are in places where they don´t hurt as much.
It still needs some optimizing, but should give you one, of many, ways. Clockwise from top left: 1. spline 2. renderable spline converted to mesh 3. delete some edges and caps 4. extrude and refine 5. symmetry 6. smooth
Hey Lee! I got a broken CRC on part 2 and 3, using 7zip. What program did you use to rar them? I am thinking I might need the exact same to uncompress them properly maybe. Thanks for the upload anyway!
You could unwrap the Object which is in the form you want and then use a Script like UVW2XYZ , copy the outcome, revert back.Then you have one flat one and the desired form. Method 2: Start with a flat shape, copy it and bend it the way you want it.
Here's 2 quick ways I did that (still new at this and my mesh sucks, but you get the idea). On the left, bumps modeled out of the plane, and on the right a lenghtened cylinder to get the same shape. If you want I can provide the OBJ to see it better.
Hi this is a pretty basic shape but I can't for the life of me get it to work. I'm using a 2 turbosmooth workflow where the smoothing groups help define the hard edges. I want the box shape to insert into the cylinder without the pinching visible in the second pic
Thank you Wirrex and SnowInChina! I tried both of your methods. I found that SnowInChina's "Method 2" worked best. Although I did not use an empty I found it suited my needs perfectly. Thank you guys so much. RESULTS
struggling to comprehend this at the minute; ref: What I've got; I know Booleans are used quite often in this case; but as I typically avoid using them I wouldn't know how/why. Edit: I know I've got 2 turns ;) looked better
being lazy. but here's my "try" left top -> Box left top 2:nd -> 2x2x2 Box left top 3rd -> Turbosmooth x2 + spherify left top forth -> inset and extrude Bottom left -> Turbosmooth with smoothing groups Bottom Right -> Turbosmooth x2 iterations https://www.dropbox.com/s/i3f93vezfq82d5b/test.max?dl=0 Test 2 "cleaner mesh"…
Just like how perna said you can create any shape, you can create a quad sphere quickly by simply creating a cube with equal dimensions, apply a turbosmooth with at least 2 iterations, and spherify That script just skips these steps. Probably more convenient