AdamBrome : great stuff man, the depth-of-field stuff and camera angles alone are already making it start to look cinematic. UV map hell ahead though, right? Renaud : very nice and "swooshy". Texture that sucker please. Vampire character I'm making for a mod of the excellent indie game Mount and Blade. Ignore the hairline,…
konstruct : Yeah she's an Amazon, hence the una-boob. The theme for the comp was a God of War, ancient Greek sort of character. The legend is that the Amazon's would cut off the right breast to give them an advantage at archery or fighting or whatever. I just thought a great big scar would look cool and was reading Y the…
Really nice DP. I would also like some more dirt though, still I like the clean version as well. Well, not much left on the viking. Will give the face some more loving not to mention the hair, and take a look how the specular acts while playing. Right now in character selection it reacts pretty strong on that backlight.
Getting late, so wrapping up for the night. Like my ability to stay awake, the framerate has also dropped considerably! :poly122: Still lots to do! - Various accent/trim pieces - Lighting sconces - Random debris - A roof (it's missing on the right side) - Finish lighting - Stained glass cleanup (or what I affectionately…
Cojax, the basic shapes are very uninteresting right now you have basic shapes with really uninteresting bevels and some really small filigree that will barely get noticed once you bake , maybe adding some damage in mudbox since that rock isnt polished clean has alot of imperfections ehhehe. Still looking good man.
indecom: I wouldnt recommend using scripts for EVERYTHING you do, especially if there are other standard ways of doing it which are equally fast/easy. I have my keyboard set as Ctrl+1 to convert to vertex, Ctrl+2 to edges and Ctrl+4 for plys. As neox mentioned, you can also use the quad menu (right click) Also, LOLZ
Im digg'n the lighting Toast. Very awesome right there. Zerafian you fkr :P Quit making so much random awesome stuff >. < ( I really need to pump out more stuff / random stuff) Edit: I really need to UPLOAD more stuff / random stuff ~. ~ Look'n good so far. Any new progress on that cartoony env?
renderhjs : really nice stuff... buuuuuuuut... one of these things is not like the other. You ink drawing right under the 31, dude has a fairly flat looking head, this compared to the rest of the other techically awesome artwork sticks out like a sore thumb to me. A little PS lovin to skew the face back into perspective…
We are still working on our machinima series. Ironing out the technical stuff still but we are putting together an excellent storyline and some really good episodes. Hopefully we will do the community right. I have posted some 3D renders of some various models in action. All of these will be sucked back into UE3 for the…
Sa7an, I'm stupid - from your last post and after digging a bit deeper in my memory I think I perfectly see what stuff this is. I was confused by wire coming in rolls, but your stuff looks like 'piano string' kind of wire. I was wondering how you put it straight, but now I realize it *is* straight right from the start haha.