@michael milano - beautiful work, very clean. Been working on a tower for a little project, the main base will be used for 3 or 4 variations, this being the first. I'll be adding a little more detail and a door next. (Scene is in Unity)
thanks, t4pan, I will (hopefully) :P Cacodemon Texture painted over by Werewulf, base texture done by me Model by me My cacodemon model imported into WarCraft 3 Model on texture is resized to 256x256 374 faces
yeah you interpreted it the wrong way jalechah. the example given only realllly works with 3 stacks on one side and 2 on the other. Generally you wanna have more stacks where there will be more deformation, to put it simply.
Made this chicken just for fun xD bf helped me to render it :3 It's at 276 tris. [SKETCHFAB]54eab88bc80344fd8df69be863b389a2[/SKETCHFAB] I can't get my alpha map to work on sketchfab >.> Maybe someone can help me with it?
Well, time to make my first post on Polycount. Low poly guns for a Quake 2/3 era engine. Details are in the images. I apologize for the length of the post, but I wanted each gun to have it's own image.
ugggggh I love Tyson Murphy's tutorial...Concept on left, mine on right Model and texture have taken about 3 hours combined so far, will hopefully have it done tomorrow :D 338 tris, self-lit
Low Poly Pikachu With all the pokemon stuff going on recently I thought I'd make some wallpapers, so I created this in 3 color variations. Made a timelapse video as well: https://www.youtube.com/watch?v=6d6D0fJcSOY&
Eyes got puppy from contrast/sharpen and UV alteration, good call. Updated YES! but first i need a job, step 2) ? step 3) profit Edit, other ideas ill just make a thread sometime
liking sword so far johnny, low poly (wow spec) shopkeeper or something wip. Any suggestions on hand topo, or topo in general, fingers in wow only have 3 sides, i went with 4, i think it looks okay....
hello. I have been working in Wander from Shadow of the Colossus, as if it was part of that weird reality where nes can render 3d graphics but still wouldn't manage more than 3 colours per model. 388 tris, and 64x64 texture.