Thanks e-freak and mrmmaclean :) achillesian - Glad you like it :), I actually looked at the grass from Farmville for reference, its a pretty interesting technique. I wasn't getting the effect I wanted with just a flat tiled grass and their patchwork style is pretty cool from a distance. Especially when you stretch a few…
You could do with a much smaller texture for this ammount of detail: 64x64 The covers are identical, so just texture one and unwrap both faces to the same area. Also, any flat colored areas can just be packet to a small area of that color and be done with it. For example, there are some flat orange faces I presume are…
Man, there is some awesome stuff going on in this thread! I modeled these two brothers fairly recently. They are 830 tris each, and use 512 x 512 maps for the close-ups. Everything is flat-shaded, so there is no lighting to speak of. The were modeled in Maya and painted with Photoshop. :) And this guy is 980 tris with a…
@Mique You really need more contrast in the texture. The texture is very flat and doesn't really show any shape at all. This will be especially noticable on a small screen like the iPhone. Also you need an extra loop around the elbows and knees so the model would be able to move around playing tennis. I made a paintover to…
RestorationOmega: I think the face could use a few extra triangles to make it pop more and still keep it under 500tris. It seems too flat to me, though if you were going for that than cool. Anyways, here is another low poly I finished a few hours ago. Decided to model a bubbling ooze from the sega genesis game, Shining…
Just Finn the Human. I'm torn about going more painterly (brush strokes, value changes) on him or to just stick with pure flat color fills and a slight AO. He is basically finished minus some tweaks. I really wanted to be able to do the jelly/rubber arms but its hard trying to stick around 1k. Thanks for looking, C & C…
[SKETCHFAB]c55f943678c241e792f9a5278070a59a[/SKETCHFAB] My first Post here on Polycount and my first try at Low poly Modeling Compared to all the amazing stuff here, i feel out of place, but we all got to start somewhere. Girl: 1095 Tris (Most for rounded details) With sword and strap: 1225 Tris Crits more than welcome…
Shin - Are you using any concepts? You want to try view it flat shaded rather than shaded view, so you get rid of the horrible 'grey-muddy' shading that happens when viewed in the viewport. Also, are you painting a 128x128 or however size from scratch? I usually find painting at 512 or even 1k rez and scaling down at the…
Great stuff here! I love this thread and I come by nearly every day to see what`s new here. Maybe I´ll add a peace some day, too. Do I get this right? You gave him 6-sided legs to add more volume but the fingers are flat? Nevertheless I like the style - looks cool so far.:thumbup:
Notna, the texture is so good you wouldn't think this was such a low poly model! Great job! I feel the cloak would look a little less flat if it didn't have such strong vertical folds on it, at the moment the strong lines distract me from the other details on his frontal clothing. Thanks for showing the texture map in the…