First post here as well as first low poly/pixel texture thingy, felt kind of weird coming from 4096^2 textures to 256^2. Nothing much compared to the average quality around here (been reading most of this thread for the last few days) but at least it's a start I guess! Thanks for the inspiration! 659 Tris / 432 Verts for…
looks like JPEG comression in the texture,- also the noise gives it a 8bit look like early quake models or quake 2 textures. Personally I would get rid of the noise - it doesnt look good.
Free_Fall: if you mirror the UVs for one side of the car, and move and scale the tires a bit, you can get that on a 1:2 texture. It'd look a bit more professional than all this wasted space.
Thanks guys that's what I thought, but I guess the texture would need to have no antialiasing or blending between the 2 colors I want to be sharper.... I is learning :D I'll give it a shot today.
Nice work pixelchaot! Here is about 2 hours of work on a low poly thief. Tomorrow I will uv map him: another shot of the head here: http://grungemedia.com/dkseries/My_Work/ThiefGame/thiefhead.png
So much sex here. Snipergen-That character has a ton of style using just a little information, nice! This is my noobish attempted at some work. Might expand this to a full scene of 256^2 textures.
"They fear you, insect, for you are my avatar." 438 Triangles. Based on 'Goggles', the nameless hero of Shock 2. (Alot more could be done with the texture, but I just made the thing to learn Max. Hafta move on.)
Bit of a postmortem from my latest iOS app, some might find an interesting read: http://dadako.com/blog/whats-new-in-ibath-1-2 Dig up the original thread on here for tech details.
some doter 2 fanart. still haven't figured out how to get alpha working in maya yet. in high quality it does all sorts of weird flickery things or turns the entire model semi-transparent