Just a pitch i did for an agency who pithed for a pretty big beverage company. 4 days for model, texture, rig and skin + 4 highres print artworks, ha i love those jobs with tight timeschedules ^^ @achmedthesnake: Cool robot! But maybe a little too clean? Some Variation in the textures would be nice. @boomz: you could try…
I've learned so much about topnotch modeling on this board, figgered it's time to try out a few new (to me anyway) techniques like edge-aware modeling. model is one day's work in Maya 5 PLE (hence the no-AA renders) faster than I've ever modeled. Target is 3000 polys with a max of 3500, will be rigged for use in…
@dizzywalnut Good likeness! What´s up with the weird smoothing groups tho? @darksun His cranium looks huuuge. Nice work tho! I think you could get rid a some lines without loosing any form. Any reason why you kept it strictly quads? @newman3d Very nice work! I´m missing the long bandana tho. Something I started 2 days…
Pior : Hep you! stop to play with fresnel, or you'll transform into fresnel creature . I'm sure you already seen everything arround with fresnel effect ah ah (please help him! He already look lot of girls and mans with this fresnel all days!) Actually trying to explain my workflow for work quickly. I'm again looking for…
Doing alot of stuff these days. Here´s one of the things. Bet you´ve seen the model before *cough cough*. Felt like texturing a little so i went here and grabbed it. I´m just putting down the basic level of color and such right now, playing around a little. Will try to finish it all sometime. I can´t get the right artistic…
trying techsmith trial video upload system. Sounds good, it seems cheap, fast, and the video quality is kinda good. I don't know if it can run higher resolutions and just tryed this one. Also trying Techsmith's recorder trial... woot trail day then. Crappy model, idiot me that recorded it on real speed, could save a lot…
I've abandoned the 'strip modelling' method for now - until I know more about edge loops in general. So I re-started this using a box-modelled 'utility' head I made. Too bad the movie sucks, I hope to dress her as Bill Sienkeiwicz's graphic novel Elektra. Cheapie - my nine year old daughter (looking over my shoulder as I…
[ QUOTE ] Pavel: Thanks! Enix: Yes, join me! We must show those makers of the 3d pokemon games how to do thier property justice. None of this N64 quality models and flat color textures. sama.van: Nice style (some really great characters on your website too). Really like those lips. [/ QUOTE ] pretty sure I just had an…
[ QUOTE ] no specular, rim and other stuff applied, just the cellshader to play around with the shading [/ QUOTE ] Looks cool! Btw, I did the cel shading technique on Hourences' website the first day I messed with UE3. ;D Too bad I have no PC that could handle it atm, so I just guess... You could make a dot product of…
after adding .obj and .3ds conversion tools for "luxinia", I started on quake3 .bsp. Although they are converted to big meshes and loose their "portal" informations (only become volume nodes), But I might be doing the portal visibility precomputation for optimized rendering some day, too. the aim is to provide more…