Hello there! Impressive stuff as always in these pages! Here's my first texture pass on his head / face. full thread here: https://polycount.com/discussion/203677/wip-black-diamond-superhero-concept Cheers!
Lately I've been working on a simple AC model. (Check out my sketchbook) wanting to use this to practice my high to low poly baking skills. Have a couple other WIPs in the works as well
Finally finished my demon character, Vex! More pics and a marmo viewer on ArtStation: https://www.artstation.com/artwork/nQPDR9 Polycount thread: https://polycount.com/discussion/199623/wip-vex-demon-character#latest
Hi! I am still working on my hospital scene. More shots in my thread https://polycount.com/discussion/212648/wip-ue4-hospital-corridor#latest I'd highly appreciate any feedback!
Current WIP UE4 environment - approaching the polish/animation stage, just 14 days left to get this finished. Based on a concept from Arnaud Valette called 'Slaughterhouse', adapted to fit the world of Crytek's Hunt: Showdown.
Hello :) Bake of a low poly oscilloscope: I have more models and bakes that i've been doing recently in my thread: https://polycount.com/discussion/184236/wip-environment-mad-bombers-basement#latest Thanks!
hello polycount, i recently worked on a weapon from an alternate history universe. the first personal stuff that i did between graduation and work. still WIP. by the concept from Remy Diaz:https://www.artstation.com/artwork/2AqwB
Hi guys, just want to share WIP of our main character in Water World cinematic shot - her hipoly model. See more hires at: <a href="https://www.artstation.com/artwork/N5qR2g">https://www.artstation.com/artwork/N5qR2g</a>
Trying my hand out on poly grouping, here's a lil quick WIP! Wanted to see how I can plan out my sculpts more ahead and make it easier when adding detail down the road.
Hello guys !this is my first time, i wanted to share with you this project !you can find the full topic over here : https://polycount.com/discussion/215375/wip-gordon-freeman-concept/p1?new=1