I'm texturing this little old lady - just wanted to test Substance Painter for faces since I've only used it for other purposes before. Rendered in Marmoset Toolbag 2. Cheers :) (oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/hd/zacpbmup93an.jpg)
My first gun model a M249 Saw, learned alot from this one :) model was made for project i´m working on. Mesh made in maya and some small parts in zbrush and lastly textured in quixel 2. Renders done in unreal. Tris: Gun-20,100 AmmoPack and bullets-3000 4k texture
Finish! Full texturing are done in Substance Painter except one material from Substance Designer. Additional images from modeling procces you cand find in my thread) Hi-Res images from Marmoset Tollbag 2 and you can find them on my artstation page! Hope you like it
Hey guys, I'm working on my entry for the artstation challenge. I made a thread here : http://polycount.com/discussion/168786/artstation-challenge-the-end-of-a-pirates-journey-character#latest You can check out all the WIP screens here : https://www.artstation.com/contests/the-journey/challenges/2/submissions/2315
I finished this character few days ago, inspired by illustrations of Novgorodian warriors. http://www.youtube.com/watch?v=OJD03R-qH6g The main goals of this project were to explore MODO's capabilities in rendering hair cards for game characters and experiment with animation in Marmoset Toolbag 2. More pics at…
Character I'm working on. It's Silmeria from Valkyrie Profile 2: http://vignette1.wikia.nocookie.net/valkyrieprofile/images/0/02/Silmeriahigh.jpg/revision/latest?cb=20080416174259 Let me know what you think so far and how i should improve before I move into detailing the face and the rest of the armor
Sharing this fan art i did of Bastion from Overwatch I finished last month. Modeled all of it in Maya and some light sculpting for Ganymede (the bird) in Mudbox. Did some texture baking in xnormals and the rest on Quixel Suite 2 where i finished texturing it. https://www.artstation.com/artwork/PnErZ model
Thanks for the tips and for those references, I did some changes on the model and textures. What software do you use to render your models ? I'm using Substance Painter 2, but I need to improve my skills on it. I would appreciate any other tips os critiques that can help me get better at it. Recent version
Here's a prop I just finished up. I really liked the workflow Fanny Vergne demonstrated in Vertex 2, so I wanted to test my hand at it. https://cdn3.artstation.com/p/assets/images/images/001/670/027/large/kyle-tay-preview.jpg?1450494518 Concept by Ethan Scheu https://www.artstation.com/artwork/rlgw2
Just a small scene I built up in around 2 hours to quickly try the 2xTurbosmooth technique, really powerfull indeed! Thinking in doing some exciting never-seen-in-existence sci-fi corridor to practice this workflow. It's hard for me to come up with new ideas to break up silhouettes, any good refs out there for my inspo…