Calling this done for now!! I haven't modelled or textured anything in a while (longer than I'd like) so this was a test to familiarise myself with Substance Designer as well as to get into the swing of modelling/texturing again. It's all 100% Substance (no Photoshop) and is rendered in UE4 :)
Shameless crosspost from my substance thread. Just finished an animated stream substance. Did this one mostly to try out using functions and animate + using vector warp on the water to distort it around the rocks etc. Video: https://youtu.be/anyk9n8eZPU
Sharkticon rendered in Marmoset 2.0 using Unreal 4 PBR "Metalness" method. Maya, Substance Painter, Photoshop. Working on a small scene, and will start a WIP Thread along. If anyone is interested, I can provide my Substance workflow (it's actually super easy).