more foreground composition test before I go back to fixing the model To maximize my effort, I'm merging these two paintovers into a 2 frame story board that shows the character gathering energy and then releasing a sensor dome.
I'm working on a Wolf/Granny model as a tribute to Little Red Riding Hood. I'm trying to coax it to a point where I can 3D print it. Turntable in Toolbag 2 [ame]https://www.youtube.com/watch?v=--ZIMdi4nbs[/ame]
If you're going to GDC this year, stop by the Marmoset booth! I'm going to be giving a demo there and giving away all the materials associated with that demo including the models, textures, and Toolbag 2 scene, and they'll be free for both personal and commercial use!
Just finished up a Dota 2 set for the pro player Mushi! If you guys want to check it out on the Steam Workshop: Also, here is a really big image dump with some good stuff like concepts, sculpts, textures, etc.
Going on from my earlier post, I modeled this environment over the last 1 or 2 months, a recreation of the PS1 Spyro The Dragon hub world known as Dream Weavers, got more shots at my portfolio here: http://robertyoung3dartist.weebly.com/
I just made all the models, textures, and the Toolbag 2 scene file from my GDC 2015 Marmoset Co booth demo available for download. It's absolutely free for both personal and commercial use (as long as you credit me :) ).
Hello! I just finished part 2 of the Space Golem Bust series. I'll be going over my process for hand painting textures for various materials such as rock, metal, glows and plastic in 3DCoat. Thanks for checking it out! https://gumroad.com/turpedo
future-fiction - Great work so far! Currently redoing the HP of this old model. If it turns out ok I may make a low poly and put in Toolbag 2. And its good for me make something else then monsters for a change lol
DmitryGrebenkov -> Great work, and I agree really pretty face. Continuing my BTTF series, Here's Griff, the big bad brute / bully from BTTF 2. Sculpted, polypainted, posed and rendered in Zbrush. Zbrush render passes comped in Photoshop.
Past 2-3 weeks ive been battling through being sick and studying modular design and a gaggle of methods to make tileables, just doing all the geometry pieces at this point I have planned then the next step is to knock a street out in UE4.