Alright, got a video preview of my shader in action! It's nothing major, but I'm feeling good about myself. :) [ame="http://www.youtube.com/watch?v=wdfRjC8RgZc"]UE4 Camo Shader Preview - YouTube[/ame]
Jumping back on this guy again - some of you may remember it from when I started working on it aaaaaages ago. I'll be using him as a way to try the PBR thing on a whole character in UE4 or Toolbag.
I have a blockout from the Renwick Gallery in Washington. Some elements are still missing. I'll put it into UE4 as a next step. I tried to plan this as much as possible and make everything from modular pieces.
shamelessly crossposting from http://www.polycount.com/forum/showthread.php?t=129683 Making a new enviro in UE4, with textures from quixels megascan :) A romanesque/renaissance/fantasy mishmash :) More tex n pics in thread ^^
Just a couple of small things. a little space ship in ue4 - It has two customization colours setup in the editor so players can slide through and select what they want. and started working on a lil turret-
Dungeon Pieces I made this blueprint in UE4 where you can dynamically make dungeon pieces. This plugs into all the other types of dungeons that we are making at the moment. Props to Alexander Diogo for making the models for this.
What this really needs... besides all the obvious things... is a Hologram projected from a ceiling mounted projector. I've been digging how using blueprints in UE4 can really help speed up the process on somethings.
Hey guys, I'm finally done with my UE4 scene! Head over here for more screenshots: http://www.polycount.com/forum/showpost.php?p=2126046&postcount=41 [ame]www.youtube.com/watch?v=8tOhIed0pXo[/ame]
Another update on my UE4 project, All the art is super placeholder while i get everything working/fun [ame="http://www.youtube.com/watch?v=QhB51X7p1ZQ"]Jordan Walker LostDepths 2 - YouTube[/ame]
Decided to continue an old project I started last year. it's still pretty empty, I give myself around one week to fill the scene as much as possible then I'll be starting another Landscape, in UE4 this time.