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Author:
VinceOrcis
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What Are You Working On? 2014 Edition
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Re: What Are You Working On? 2014 Edition
Reply by
PixelPandaa
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Aug 2014
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Stickies
First time posting here. Been using ZBrush for about 2 months now. Made a Mecha Moogle, any crits welcome
Re: What Are You Working On? 2014 Edition
Reply by
S_ource
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Mar 2014
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Stoked by all the awesomeness in this thread. My contribution, a prop I made for the Half Life 2 mod Pirates, Vikings & Knights II.
Re: What Are You Working On? 2014 Edition
Reply by
TheRealFroman
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Jan 2014
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I'm trying marmoset 2 for the first time, threw in an old wonky ceiling prop I made from over the summer :D
Re: What Are You Working On? 2014 Edition
Reply by
NickGW
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Feb 2014
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A few props based on some concepts from killzone 2. Still need to work on a few areas but I'm close to calling them done.
Re: What Are You Working On? 2014 Edition
Reply by
Vendetti
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Jan 2014
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Been scripting alot. also made a GUI and popup texts. http://www.polycount.com/forum/showthread.php?t=123777&page=2&highlight=gex
Re: What Are You Working On? 2014 Edition
Reply by
Person
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Jul 2014
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Just a funny trackpad challenge, an hour or 2 at most on it [IMG]http:///Users/AlphaMac/Desktop/Main Work /Work in progressShots/Adison_WIP.jpg[/IMG]
Re: What Are You Working On? 2014 Edition
Reply by
StandingMonkey
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Feb 2014
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Playing with Marmoset 2 for my Comicon Entry - Spawn. Did some tests with chains and cloth. Hope you guys are doing well ! StandingMonkey.cghub.com
Re: What Are You Working On? 2014 Edition
Reply by
ZacD
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Apr 2014
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I totally didn't go overboard on this at all... UE4, layered materials, no unique diffuse/roughness, just AO, normal, and 2 layer masks.
Re: What Are You Working On? 2014 Edition
Reply by
wizo
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Mar 2014
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cross posting : http://www.polycount.com/forum/showthread.php?t=98041 some progress on this monk dude, 1-2 more days and it should be done
Re: What Are You Working On? 2014 Edition
Reply by
Yury
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Nov 2014
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Old model, new PBR textures done in Quixel Suite :) If someone interested, the fbx file and Toolbag 2 scene can be downloaded HERE
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