Hi everyone,i have recently completed this work with Substance Designer. I tried to recreate the iDroid from MGSV using only Substance Designer, without modelling any parts of it. Hope you like it. If you wanna see a small breakdown and other screenshots https://www.artstation.com/artwork/lANle
Crosspost from my thread : http://www.polycount.com/forum/showthread.php?t=120358 "So, finally started with substance designer. Made a basic brick tile texture, inspired from The Order's artwork. Here's the screenshot, along with a very unorganized substance graph. Have to be more organized from next time."
Hello, Been using substance for a few days, id like to dive in deeper to explore how to assimilate it to my own pipeline. So with that said, ive attached a video at the bottom. Everything so far has been going pretty smoothly, substance is incredibly powerful, and i feel like a retard for not using it before. So my…
To add the Jerc post. Yes Substance can do the same workflow as the Order. The only bit is that cool blending will happen in the shader aspect not within substance even though in substance you can get your tiling but it will still be restricted to 1 to 1 map like 204x82048 etc when the whole material blends is complete.…