Jeez. I'm right here, you can just ask. :) @aivanov: If they added the head slot due to the WIP shots of my rubick set, they did not contact me about it. I actually was upset about it at first because without warning I suddenly had to redo huge portions of my set. So I have no idea if that's the case or not. @marul:…
Hey everybody, I'm not really a Dota 2 item creator (entered the polycount contest with a witchdoctor set though) but please read on. I make items for TF2 (got 2 ingame already) and had this idea for TF2 I'd like to share with all of you too. Sometimes item creators do livestreams of their item creations. Or for example…
Hey guys, I'm new to the forum and have been working on an alchemist set. Started not too long ago,its currently half way through already but I would really appreciate some feedback from you guys.:) My concept in a nut shell. As we all know that the young alchemist Razzil is sort of a genius. Turns out that aside of…
Hey guys, I'm new to the forum and have been working on an alchemist set. Started not too long ago,its currently half way through already but I would really appreciate some feedback from you guys.:) My concept in a nut shell. As we all know that the young alchemist Razzil is sort of a genius. Turns out that aside of…
Hi, As a new contributor to the DOTA 2 community I was quickly frustrated with the lack of a quick way to display and iterate on my model with mask1 and mask2 in Maya 2011. So I decided to learn .hlsl and attempt to write a DOTA.cgfx material. This is my first .cgfx, and post ;) so Im looking for help on getting this…
Dark Blender - Download: http://linko.projects.free.fr/dblender.zip I come back with my tool to generate a Dota asset in one single click. A lot of improvement have been made. Now you can generate all your LoD in one single click and the greyscale have been improved (based on the texturing technique of Tvidotto). It will…
1 - reddit post - They usually never answer anything on reddit, because if they do any kind of statement it can backfire, like when they mentioned on the first diretide that was a annual event. Imagine if they mention that they plan to release new heroes on the following months?, people may start annoying then with "hey…
"I can very clearly see the jaggy edges of the models in that picture, as well the smudgy texture in one the blue parts, the author was simply clever enough to play within the limitations of the the stuff to make things pop."- not true at all. "No shit, they get compiled."--no, you start with the 256 or you would get…
That is what the model will look in the Hero selection screen when you have everything set to Max (AF is also important). 512px at LOD0 per piece sounds pretty doable to me, with 256px and LOD1 for ingame, I don't understand what the problem is here. I can very clearly see the jaggy edges of the models in that picture, as…