@Marcus Aseth: Looks good, maybe add some gradients, looks fairly monotone, no areas that pop. I always use spec, bit some heros ahve really broken spec values that make it hard to get a good result... Finished high for the true form. Sorry for the placeholder polypaint.
For what it's worth I emailed Valve finance a week or two ago asking if there was any possible invoice I could get and this was their response: "I’m sorry Ben, this is not something that we do. We are working to try to get online reporting but it’s not ready yet." Hopefully we'll have online reporting soon :)
MY BAD MAN sorry, i confused the textures is on the color, not on the masks did you tryied with 100% white? some shader doesnt support grays other option could be "painting" what is behing the glass on the "glass" like i did on my couriers eyes, i painted a fake specular in it
You know, I might have just figured the problem out, I relaxed/unfolded my UV's and while it's not perfect that helped a lot... I guess I was just making a noob mistake. Sorry to bother you all, I'll let you know if I have more trouble.
It looks good to be honest right now :) However if you would like it to be perfect (if dota read edited normals) you could edit sidewhisker normals to match them with sourounding normals of beard. http://wiki.polycount.net/VertexNormal http://wypierpapier.blogspot.com/2010/02/vertex-normal-tutorial.html (sorry thats in…
I'm not spamming It with unfinished work, by saying that It isn't perfect I meant I'm willing to update it if people make any suggestions sorry if that wasnt clear :D Also I think I normal mapped it? I used the bake normals function in blender and used that as the normals, maybe I did it wrong?
@espaki: hte presentation shot gold looks like yellow palstic :( Ingame it's cool! Massice 20Mb gif, sorry :D Texturing took way longer than expected, hairy beast D: I'll submit the set the next days, not really in the mood to work on the small wolves. Might add them if the community requests them.
Sorry for the double post, but here's some progress on my Sven set. I'm stuck in how I'll harmonize the helm and pauldron detail with the rest. I thought in leaving room for a lot of golden stuff here and there, but after making the skirt and arm metal details, I'm seriously reconsidering it. Any thoughts on this would be…
Thanks Rubus! I'm sorry for blocking the front row. Tiny has just too many slots. 4 x 4 + weapon. I hope one day Valve will come up with a smart way to merge those items into less thumbnails. I still have to post 9 assets till tiny is complete :(
Oh sorry maybe i expressed myself in the wrong way...i just have to make them still :) P.S. if you come up with some cool name for it, i will appreciate it a lot. The best i could come up with was "Shuriken of Desolation"...sooooooo original -_- P.P.S How do you test the 2 masks in realtime to adjust them?