3dCoat is pretty interesting. Voxel sculpting seems to need more system resources than polygon sculpting when you need fine details. Sculpting without tri's/quads has its advantages though. It has some very interesting tools like the muscle tool which is good for cloth folds etc. 3dCoat is also good for retopo and texture…
I think this line from the guide/resources home page answers a lot of questions. It most likely also applies to particles/animations as well. For now at least. Why only a handful of really popular sets have custom particles, custom animations etc... For single items, I guess that it's not enough these days to just submit…
@StuBurrito We all can guess. No one knows, everyone just speculate. I think its hard for particle sets to get in right now as there is no particle importer yet and those sets require hell of a work from valve to manually add them. Adding so many particle sets can also easily get out of hands so I guess they want to hold…
Hey all, for anyone who couldn't get the new Dota2 model viewer working a while back, I saw a solution posted! Fewes found a simple way to just create a batch file and have it open properly. It works with all the new features like cloth, auto-loading of default items, etc. Drop the batch file linked below into the bin…
all I see is PC becoming a place to advertise ones work and less about sharing knowledge. Sven set, Abandon set, bu... Etc. So many sets are posted just like that here for the sake of more exposure. If anyone gones back to the first 300 pages of this thread, you will know exactly what I mean. This falls along the lines of…
I'm not going to submit it(at least soon) because I had some UV's problems, some newbie mistakes, etc, and I dont like to submit work which isn't done correctly. For submitting it I have to remap it and that means re-working the texture, and im not in the mood to re-work that again, I prefer to start another item :D About…
You can use 3 types of layers; dodge(for super shiny) Color (to colorize a bit) and a normal layer just for painting over (in photoshop/gimp/etc). So if you want to hand paint stuff, -Make the greyscale by combining the maps together. -Get some color into your greyscale image with the blending mode set to "color", and…
Prosomogy: Try not to use that Matcap (material in zbrush) couse it's missleading .some of the details u got there most likely wont be vissible withing max/blender/maya etc Frump : Maybe they were looking for a courier creator , but I guess they found the penguin master hehe. kite212 : looking good , but maybe you could…
Hi guys. I need some info about transparency. Does anyone know how Death Prophet's ghosts' materials work? I've read somewhere we could only use black or white for transparency yet ghosts with many other props (like waterfalls etc) use 8 bit alphas (or something) for transparency. How is this possible and can I use that…
First time poster and 3D modeller here. :) I had a friend of mine help me get into Maya so that I could make this sword for Dragon Knight. I have a lot of experience with photoshop and digital painting as well as traditional artwork but absolutely no 3D experience. Luckily my friend helped me to get this far. It's a little…