hi there. I am working on a project where I am bringing UT3 models into 3D studio max with the intention of making a series of shorts with them. I am a one man operation but have written a number of scripts and storyboards that I am working from. So far this has been a really fun project and I am learning a ton about…
Long time no pimp heh just getting a feel for Zbrush 3, based loosely on Randy Orton as he's got an interesting face- gonna try out the topology tool as well and see if I can make a bouncer out of him at some point. Taken a bit longer than an hour thus not in the 1hr mudbox thread (add another hour or so, restarted the…
-renaud: so cool ! nice -eq: .. well .. you havn´t something with this girls you always make.., have you? whatever.. looks realy real! nice -diffa .. this realy rocks!.. but i wouldn´t make the belt of the bag so tight to the body (between her breast and the shoulder) so it looks more tense this is a model for jedi knight…
I RAMPED THE FUCKING SHADER!!! http://polyphobia.de/nonpublic/airborn/boy_toon_02.jpg yay 3 days of searching and testing and some times i was almost there but made some mistakes, but now the base works ok now i can start working on the other parts. hey aevirex thanks for posting yes i found out that it was your technique,…
OK, I've done the normal-maps and a quick GI lighting bake for the gun. Low-poly mesh is 1500 triangles, high-poly mesh is around 150000 polys. The crystals are on a 256x256 map, everything else on a 512x512. Click on the thumbnails for full-size 3dsmax viewport grabs (3 omni lights, Metal Bump shader). view 1: view 2: I…
I'm only skinning the Quake 3 models that I totally hate! With themes I totally hate! WTF lol. It's starting to grow on me, though. It's almost kinda... cute? EDIT: Here's some feedback on RobG's model: Nice style, but I think her expression is pretty wide-eyed and freaky. I think it will look better if you make her pupils…
[ QUOTE ] hi there. I am working on a project where I am bringing UT3 models into 3D studio max with the intention of making a series of shorts with them. I am a one man operation but have written a number of scripts and storyboards that I am working from. So far this has been a really fun project and I am learning a ton…
Not a bad start Jaco. Suggestions: - Don't cheese out and cover up hands if you have trouble drawing them. Take a few days and study hands, draw hands and soak yourself in a sea of hand reference. - The green glow would light the hands and cast green light on the character. - Try not to draw shadows in black, but a darker…
jester, I think you're making the classic early mistake of painting things lighter as they bulge out towards the viewer. So that means, youve painted it as if the light is coming directly from the viewer which is unusual- normally the light source is from above. think again about an imaginary light coming from above your…
Doom 3 doesn't support PPMs. Once I get the SDK to compile that might change but it doesn't look like that'll happen. Why is there no readme included that details what compiler and libraries you need? Apparently the gcc doesn't take it. The "Unknown precompiler command: #PRAGMA" sounds a bit like you need MSVC++ to compile…