All engines should support it. The UV sampling goes from 0-1 in both U and V directions You simply lay it out on a 2:1 space, like from -1 - +1 U and 0-1V then scale all the UV's by half (0.5) on the U axis and put them back into the default 0-1 UV space. IN your program they'll look stretched but they will read a 2:1…
I was watching a video from Flippednormals and they were going over midpoints for displacement maps. I was always told before when using 16bit tiff to use 0.5 as the midpoint and when using a 32bit exr to use 0 as the midpoint, but that video was talking about values like -1 and even 1 if python was involved. I have zero…
+1 for the intuos 3. They perfected tablet design with that one. I only wish they would update the design with 16:9 ar. From my experience, android standalone sounds good in theory, but in practice has gotten very little use from me, and you're left to the whims of third party android support. (the wacom cintiq companion…