If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Seeing it from the first-person view, the thing that keeps bugging me every time I look at it is the lack of transition from the rubber part of the scope to the glass part. If there was a nice hard edge along the edge of the glass, that would really help. The first-person view is also making it hard to ignore the lack of…
I think your advice here is incomplete, in that Dreamweaver is a competent coding app. The part about Dreamweaver you should avoid like the plague is the WYSIWYG crap. If you use code view (hand coding) only, it's as good as anything else out there. As for the OP: this isn't good, unfortunately. What you've posted looks…
Your view of "exploiting" is unbiased, like almost all your views in several discussions i've read from you. 1st, because these retailers i pointed you are from the UE, they are legit. But you seem not to understand that there are cheaper choices to buy games instead of steam, so you end like an ignorant. With your last…
Hi guys this is the promised post of our environment concept (which we are still currently refining). We owe a great deal of credit to our 3d Architect Rumzi who managed to PAWN all specs given to him. We start with the vision: Our vision was to replicate the scene of the London riots, so we first kicked it off where…
Great article here, I couldn't agree more. I think this is actually a problem in the wider creative fields as well (not just in game courses). My undergrad is in Illustration (which is another story we'll not get into now), and I left that believing that my work was up to a good standard. I was living in that vacuum that…