I wouldn't be surprised if that's the case. I replicated Jed's test in Max: My one is on the left. As you can see, it worked perfectly! I used the same highpoly, but made a new lowpoly, using the same UV layout and one unified smoothing group. I then rebaked it in xnormal with all default settings, except for the y channel…
Look at GW2 screenshot and game play movies. Every object here look like just drag from artworks and put into game. All textures look like they are clearly hand-painted by the same team that make concept art. Anyway. Don't worry. From what I have seen here on polycount, no one replicated that style. I'm also making that…
haha yeah I got my batman at a local GAME store and now that I bought a geforce 260 I get another free copy on steam lol oops. http://uk.nzone.com/object/nzone_batmanaa_redeem_uk.html havent had the graphics card crash like before once yet, played DiRT and fallout 3 for about an hour each. There was a 2 crashes to desktop…
Hey, It looks very cute!. The best way to practice art is to create something that exist in real world. I would suggest you to find some references of whatever you want to sculpt/model and then try to replicate them. Also don't just sculpt all day. Just practicing without understanding fundamentals of art will get you…
Decent results replicating this in Blender! It is effectively the same as Sascha Henrichs' procedural stone method, but you restrict / smooth displacement along the third axis. Procedural stuff like this definitely has the potential to save a ton of time, especially when you need a lot of rubble chunks... Sascha Henrichs'…
This is basicly, "how do i model style thread" and i dont approve of it. Either you can model or you dont, there aren't cirtain things you cant model. Basicly what im saying is you wont find a step to step tutorial on how you model every single thing there is to model. What you have to do is to start out with a reference…
Ask them. Some might be totally cool with the idea, while others might want to avoid having multiple renditions of their design floating around. On thing that might help would be for you to show the artist an example of your absolute best work, so that they can get an idea of what the end result might look like. That said,…
Well, it was kinda of what I need, but I've been trying to replicate it for past 30 minutes with different cylinders and selection center settings, but I couldn't achieve that result. Vertices were moving kinda randomly in a weird pattern(I've been using Local coordinate system). I think I'll have to stay with good ol'…
Hello Monster thanks for your help however as i told before it partialy work as this method select more edge than what it should. If it's all quad than ok. if there's only one triangle it fail please have a look at the video https://db.tt/O3NCSykU this video start with your solution and show the result with one edge that…
Thanks again guys! Appreciate all the kind words!! Makes me want to make more!!! Shotgun: Replicating a comic hero would be pretty boring for me, and I cant bring myself to just make a duplicate of something thats already been made dozens of times every comicon. I like this kinda direction more, and its the best I could do…