Update #2 - (Constructive Feedback Resolved) - PS Vita Games Asset - 1 Week left on Showreel Assignment - Please Note - If you do give me constructive feedback, there is no guarantee I will be able to resolve it but I will do the best I can to squeeze some time to get it fixed either during the assignment or afterward.…
I have
been using polycount for a long time, but never joined. I got really mad when I
read through this thread and decided to join so I could comment. I was
a student in this schools video game courses and dropped out after a year. It
bothered me that the teacher had academic honesty in a course sylabus and then
I…
Wow Blazier, that's very pessimistic. Might as well give up on everyone because you've had a few bad experiences, and tell others to give up as well. Polycount is a seriously great community and many, many artists have improved based on the crits and advice here. I'm one of them. I came over from CGtalk where you…
Mad: Your lead artist is wrong, sorry but he is. The mentality that drives the philosophy you described him as having ends up drawing more attention to the 1 and ignoring the whole. Polycount is not the issue anymore, texture resolution / shader complexity is the issue on 360/PS3/PC. On the surface, of course, optimizing…
Hello All! Had a bit of time recently to revisit this scene and tweak a lot of the post processing, lighting, material properties, and create a few new assets for it. Thanks everyone who I chatted with about the feedback and tweaking color values! Also got a chance to clean everything up and post the scene for purchase on…
Hello! This is my very first time using PolyCount, and what a better way to introduce myself and the situation. My name is Brittany Batchelder, and I'm a professionally working Illustrator & Writer for the Book/ Tarot & Publication industry, and currently a freelance 2D Concept Artist w/ 3D Art Skill-sets. UPDATED: June…
Polycount hit another major milestone today as we surpassed the 1,000,000th post. A huge thanks from all of us here at Polycount to all our dedicated members, new and old, for making this happen and here's hoping we hit another million soon. Join the party and post some cats over at the thread Sean kicked off earlier.…
HOLLA! I managed to land myself a freelance position with Whiteout Studios! POLYCOUNT FTW!!!! I saw the listing on polycount, and BOOM! That's how I roll. Polycount trained me, AND got me a job? Win. Everyone who contributes, crits, and posts here makes this community amazing [even ZacD ;) ]. Thanks guys. Here is the art…
Dear Polycount-crew, I haven't been to your websites for a while, and now had to notice, that your "files"-section has gone! - The very moment I intended to place my brandnew player models their:-( None of them would have been done without the tutorials on Polycount, so I think that is the place were they belong to. In the…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown! https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2