Fffffffff those environment thumb boards are immense! Generally very cool concepts and well painted. But yeh, like the others said, get some shadowy stick men in there for scale :) Awesome stuff dude.
- make 3-4 boxes of the same size using zbrush - stack them on top of each other rotating them to avoid visible repetition - group them togheter(optional) using ffd modifier with custom defined lattice move around the brick/stone edges so they are not paralell horizontally - select whole pillar and using 2x2 ffd modifier…
JLHGameArt Thanks! @Sunray Thanks! I´m planning to try to bring more of that effect there. @hmm_rock Thanks! I use a lot of FFD, bend and twist modifiers. My stack is usually full of those :) For texturing and baking I use Substance Designer. I have a very messy graph that uses id map to mask different foliage. Then it…
"•No action points. The game uses a move-and-shoot (or move-and-move) dynamic. They don't want people piddling around counting individual action points." FFFFUUUUUUUUUUU Neox, Jagged Alliance: Back in Action doesn't have fog of war, apparently. Not even an option D: Actually, you do. When your base is invaded by aliens,…
Well, it sounds harsh, if you take it for that ;) Dont mix up the last stuff i wrote tho. its not towards you. As for the rag, i´d replace it with something more suitable. Eg a tourniquet, quick-clot package or FFD taped to the stock. A mate of mine saw your M16 and immediatly said: "Whats that on the stock??" "No idea"…
rogelio: I didnt think this was a big deal, but you're obviously right. Making those wings was really time consuming so i wasnt too keen about changing them again. I'm now trying to bend those wings into a sphere like shape to make it look more like a real hand protection. May i ask how you would approach a redesign of…
for me it really depends on the model sometimes i'll just dynamesh and polish the shit out the mesh. Other times I add extra support loops for keeping the shape I want. And for a lot of hardsurface stuff I just do everything in zbrush and maybe ffd it later in maya.
Should be possible, I dont know Max very well but it sounds simple enough. You could also use a Lattice(maya)/FFD(c4d) to curve your floating geometry to match the curved surface.
@SecretPro - Do you have examples of work you've done? This is assuming there will be no more advancements in games. Instead of hiring less people, why not keep the SAME amount of people and just build a world that's 3x as large or has more variety in props or has better animation, etc. If companies hired less people when…