Another test pose, and refined the textures. Going to make a rock so that he can coil it`s tail around it, and i`ll also probably extend the tail a bit(it`s feeling kind of short currently) and refine the rig some more, since there are some areas in the tail and scales that are deforming weirdly due to a rushed weight…
Looking good so far! Do you intend to work more on the hairline on the nape of the neck? It's perfectly round now but it should be more elongated, with two or three peaks: For placement, as a rule of thumb the brunt of it'll extend vertically down to roughly jaw height or a bit lower and the outer peaks will be just…
More work on how the various mouthparts fold in/out and all get into the mouth. Used a 3D scan of a llama skull mandible and distorted that to get the shape I needed and sculpted the teeth manually. Pigs are omnivores so I wanted a load of molars in at the back, getting them in with the extending fangs/palpus was a tight…
Thanks. Glad its extended. Its a lot of work to keep track of so many characters. Here's another way to work with Iclone. We can use Mixamo Fuse and create a base character and autorig it. Download the fbx. After modifying it and adding stuff into it, import to 3dxchange and apply one of the presets. 3dxchange is the…
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Me too man. I think the initial complexity threw a bunch of people off. The new one is essentially the same with a layer of polish and a single player mode that pretty much works as an extended tutorial. Hopefully this'll help. So far, in game comments I've seen are really positive, along the lines of "How is this game…
If you do this correctly, using enough parts should allow you to extend this as far back as you need to. There is a lot of possibilities for parts to be reused. Awesome concept. You're scale might be slightly off (thinking the walls might need to be a smudge higher?) but since I'm the only one who noticed I could also be…
Thanks for the reply. I have tried using HI solvers but I get stretching on my geometry when I move the point. I put this together just to test out the idea of it. The mechanism keeps the claw straight, while moving them forwards and together. It's like those comical boxing gloves that extend with that diamond shape…
@Dave Jr: That seems to be what I've noticed with a good amount of artists. They plow through work for weeks and then eventually take an extended period of time off to recharge. 4 weeks!? :p Oh man, I feel like I would go nuts. I feel like it's a good and bad trade to always want to be creating/improving.
Simply split your model into subtools. For example I have my eagle body subtool at 21 million polys and the rest are on separate subtools: the tails and the wing feathers. Then when Z4R7 comes out maybe it will be able to handle "extended RAM", over 4GB or multi displacement map exporter will be 64-bit, like some other…