Welcome to the forum! First things first, be sure to post reference of your project at the start of your thread from now on so people can provide better feedback. To business. Your support edges should be a similar distance for like materials to define materials. Right now your support edges are at random distances and…
Hi! Checking the lowpoly in Blender with the Normalmap applied, there are similar shading errors as you show. How does the lowpoly + Normalmap look in Toolbag? Did the shading of the lowpoly change by any chance since the bake? That said, I agree with gnoop on improving the lowpolys' shading. Hard edges at steep angles…
Hello ! The example with the hands is really as straightforward and self-evident as it can be. If a modeler on a team made the model the way shown on the right, for a bake supposed to capture smooth skin/organics, it simply would have to be redone after removing these hard edges because they are not only unnessary, but…
I was wondering if anyone knows a script or plugin for 3ds max that works like the Blender F2 addon? https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/F2 Detailed explanation Quad from vertex When a single vertex is selected, a new quad is created by creating a new vertex. The position of this new…
Hi Everyone! As part of getting myself up outta the dirt in 2015, I am getting my bake on. Previously I haven't done much in the way of high to low baking; it's a weakness in my current skillset that I aim to rectify ASAP. So I made myself a really basic asset (an axe) in Zbrush, retopo'ed it in 3DS Max*, UV'ed the low…
Yea, but do you know what's causing the issue? Because if not, you're just following a rule you don't understand. It could also come from an uneven normal blending because of the uneven triangulation + sharp edges. But in the blender shot it looks like you have hard edges for the cap segments. This would normally lead to a…
I find it awkward to extrude the edge using "new" extrude because the pivot goes into "normal" or object mode(?) i guess which is usually what you want in extruding faces but when extruding edges in 99% i want "world" space pivot. Now it is possible to click on that little circle on pivot to change the modes but on edges…
Your UVs for that remote are not very optimized nor efficient. How knowledgeable are you with unwrapping and projecting UVs? If you have a hard edge it needs to have a UV cut at that edge. If you have a hard edge, that edge must be separated in the UV map. That hard edge needs to be separated to bake properly. When it is a…
But you can use edge padding too, and then you should not get edge issues even on lower resolution. 2k for a simple cube wouldn't make any sense...Also you don't need hard edges on every UV borders. Actually its the reverse. You need UV splits everywhere, where you have hard edges, but you can have an UV split without a…
@2busychild Thanks! You are right, it works with windows Ink turned off in Wacom properties. You can create an application preset for Topogun to turn it off. Does anyone know if it is possible to set the 'distance tolerance' Togun? I mean how close your cursor has to be before the vertex/Edge/Polygon turns red?