Thanks for the advice Adam and I have taken into account the bilinear filter and removed it from my models and I have selected the "nearest" filter option instead.
I'm not very experienced with freelancing but one thing you should take into account is that your income is not fixed, and that in two months time you may not have a gig.
Thank you, and sorry about that. I just started an account on this thread and I didn't really have time to know where to put this thread. I was in a hurry.
Okay, so dropbox decided to close my account for public linking due to much traffic, this is spreading fast! Anyways, new links: http://imgur.com/a/Zy8jC
Back with the first spline pass, also changed the landing up to better account for the balance and force applied from landing. https://syncsketch.com/sketch/160239#196527
They use to require a .edu email address to create an account, but I believe any email works now. The only restriction is the software is for non commerical use only.
Thanks for the feedback guys. I've taken it all into account and decided to redesign the texture to try and do the model more justice. This is how it is currently looking in the UDK engine.