Having a major creative block at the moment as to how to deal with the bridge, circular hallway ground, and the curved height of the structure coming together here. Any thoughts?
Yeah, and privately showing an art test to a prospective employer is also an option too, if you don't want to burn any bridges by publicly posting something.
Either one-by-one in pairs, or shift-drag the edges of both sides of the polygon to make nev faces on each side, delete the polygon and bridge the edges:
This is turning out awesome man, I really loved the concept. You've done a great job! And the addition of the waterfall + bridge is perfect and matches so well!
Haha. whipSwitch, I really wouldn't recommend it.... It's not worth it. Just find out the furthest place on the bridge that is safe and run immediately after the dragon passes.
Thanks for the comments. Could you tell me where in the floors you were falling through? I know between the bridges and platforms there's a gap but that was intentional.
1) make the pipes out of a spline and turn on "enable in viewport" to create the bend. 2) use the quickslice tool to cut across the separate shells. Then bridge between the pieces that remain.