Search the Help file before asking questions like this. This has many benefits: you will often get the answer faster, you won't bug others with simple problems that are already covered in the Help file, and you'll find out other things you didn't know about the software.…
You can totally still keep the character a polce man even with the changes. How you make that guy a cop is based less on what you wrote on the paper, and is more based on what you visually communicate. What you drew, it does not read police man, it reads cyborg. What makes a police man a police man varies. Could be a weird…
Courtesy of :: http://xsweetiepiex.tumblr.com/post/95324442973/kennoarkkan-wannabeanimator-the-secret-to + other references :: http://muddycolors.blogspot.ca/2014/07/using-shape-and-value-for-better.html Mark Kennedy -Storyboard Artist -His whole site is filled with useful tips…
glad you like my work!! my next project is this tasty darksiders challange that's burning up the forum's servers right now :) i hope to post some progress soon. check it out if you feel like it. cheers! www.polycount.com/forum/showthread.php?t=95582&highlight=tsabszy
I really dragged my heels through the retopo/UV/Bake process but I'm into the texturing now. Mostly just bake + base colors here. For the geo I am going to add more loops around the elbows and make a lot of small cuts to pull out wrinkle silhouettes. It's sitting around 9500 tris all together.
yes, I tried. it's different but still as bad. I see that there is no way currently to do damage without baking. I wonder how they damage cars in GTA without using them? Do they decals for that? Here's the thread about issue I'm talking about - http://www.polycount.com/forum/showthread.php?t=95651 Here's another one with a…