Happy 2018 everyone! So I'm looking for some critical feedback on the end return to idle pose. I have no idea what to do about it and I absolutely cannot, for the life of me, figure out what to do with it or how to approach it. Other general feedback is welcome like odd rotations and stuff, but specifically looking for…
Hi Rhoutermans, I think your scene is coming along. Its certainly much better than it was a few days ago. I'm not totally convinced by the door dimensions you opted. It could help if your preview camera was closer to that of the player, but anyhow, it looks a bit too wide. You may want to check the following image for some…
DisneyResearchHub, High-Quality Capture of Eyes https://www.youtube.com/watch?v=v3X5OmHXa4c#t=35 From mobile phone while in London using 123D Catch. Note to self, must take more images! you can never take enough photos for photogrammatry. I think that is the key! Feel free to download -…
hi all, this is not a bump but an update lol.... in order to make all things(half work)i forgot to mention that i had to add the "game rules" through a custom world info; however the whole thing is still just half working(only left/right and mouse locked). if you need more info i also start another conversation on UDK…
Try disabling gamma in Max, recreating your normal map from the source, and then see if it still happens. Max has both output and input gamma settings... perhaps your normal map is getting changed by these, not by Photoshop?…
A few things: 1) It looks like your wood grain on the shelving is flowing the same way across every piece. Unless it was carved out of one giant piece of wood the grain is going to flow in a way that makes that piece the strongest it can. Even with particle board they wrap in a wood pattern that would flow like wood does.…
Hi, very nice process! although the light map is very helpful in setting up the base diffuse, its a bit too tedious and tricky to set up properly, and with nowaday powerful baking tools i generally ditch the light map entirely. The replacement would be a combination of the green channel of the normal map-which usually…
aaaaand.... DONE! the ward is finnaly done, thx Sukotto for the animation advice. it was right on track. i still need a particle changer, but if not... i guess it can work without it as well Ill make a small movie to show the animation and stuf, but until then.....LINK!…
alright, it's in! please vote if you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=314643567 link to set in dota hattery: http://dotahattery.com/workshop/luna/selemenesreturn/ video: https://www.youtube.com/watch?v=b1Gby2Kv5PM thanks for looking!!