Disagree. We'll have some cool stuff to show at GDC: http://news.softpedia.com/news/Deus-Ex-Universe-Includes-AMD-TressFX-3-0-Hair-Solution-Will-Detail-It-at-GDC-2015-in-March-472661.shtml /shameless plug
Hi New work I did in 2015 for Platige Image. Character done for "For Honor" cinematic. My task was: texturing, shaders and sculpting tweaks. Sword, skinning/posing, hair and cloth simulations done by me only for screen purpose.
If I understand you correctly, you're trying to tile a texture inside a layered material from the main material. You could do that like this http://fc06.deviantart.net/fs71/f/2014/115/f/6/untitled_1_by_skate54-d7fvuyn.png
The main problem with the grass are the obvious linear clumps - especially on the lower right side. Smaller clumps and different textures would help. Crydev has a very nice grass tutorial at http://www.crydev.net/viewtopic.php?f=315&t=100319
What about pencil and paper? - infinite levels of pressure sensitivity - 0.5 mm thick - absolutely no lag - no batteries - dozens of ways of making marks and shading - can be erased, saved or scanned - 40 bucks can buy lots of them
You can also try using a bigger ray distance. It defaults to 0.5 (whatever that means!) but I know that with the mesh scales I use, based on the default Mudbox body mesh, bumping this number to 2 or more does the trick.
The tree likely does have tiling, its just used in combination with a normal map for the trees volume. Combining two normal maps usually means that the diffuse output us multiplied, and means the diffuse has to be RGB 0.5 darker.
in general if you hear about weights it usually means that something will be associated with a number value, usually between 0 and 1. So if you have vertex A and vertex B, and you have Arm and Foot, if vertA has 0.2 weight to Arm and 0.8 weight to foot, it will go more towards the foot. And vertB has weights like Arm = 1…
The heightmap looks like that because painter uses signed values for height. What would be 0.5 in designer is 0 in Painter. It's just a visual thing, your height should be fine. I've no idea about the displacement as I've never tried it
and here is the final short movie link : https://www.youtube.com/watch?v=bnlU-_SodnQ&feature=youtu.be soon ..... I will upload the art works & samples for the making of IClone Contest 2015 Prince of War hop you all like it