hi, i need help to create rig for the grand piano action in 3ds max, the example here https://www.youtube.com/watch?v=XArz6uCsrA0 i started to learn animation recently and can not understand the method to do the rig for this.I would be grateful if anyone could tell me how to do it. The max(2014) file is attached
Hi. I have problem with Link Constraint in 3ds Max. In pictures you can see that Left Hand linked to world and magazine is linked to a gun after world linking. But, when I am moving a hand while animating the mag starts to moving with hand too. Is there any solution of that? P.S. I am using 3ds Max 2014.
Hey Polycounters! I wanna share with you my new character model made for NevenTale game (www.neventale.com). 86000 triangles with 8192 maps (diff, normal, spec, gloss) Hope you will enjoy, any c&c are appreciated of course! Cheers! Full res HERE: http://levus3d.com/wp-content/uploads/2014/09/hunter_big_color_01.jpg
Ok, here is another sculpture. I think, that there is still problem with eyes ... It took ~1h. @edit in 04 September 2014 I was busy in job, but I will try to show you in weekend some of sculpts :< I know, I brake my 'promise' about "1h per day".
Monstrous Mounts 1: Marsh Menace November 2014 This animal uses its false head perched on its secondary neck to appear alert and ready to strike as it eats with its lower, "true" mouth. In addition it can breathe through the upper nostrils while feeding on swampy foiliage.
I tried this one some weeks ago but after running de script nothing happend, do you know what that could be? (I'm using 2014) Edit: Never mind, this is pretty clear in the video i don't know how i didn't see it before :o
Thanks for the fast reply I gave it a try wasn't quite what I was looking for but it helped point me in the right direction http://brookhong.github.io/2014/04/28/keycast-on-windows.html Ended up just grabbing this and it seems to be what I was after bit more customizable and compact.
so valve wont tell us how many set we sold ? o.o and pior i saw the stuff that you created for spring 2014 :D storm ,earth, ember spirit ,awesome :D Ya haha i think this thread should be renamed haha :D
Hi, sorry for asking some basic question here. May I know that how do you guys normally retopo the dense mesh after the dynamesh all the way in Zbrush to create some complex shapes which demo in the Zbrush Summit 2014 by The Division guys? thanks
3DS Clean has one such script...forgot which one, but I remember installing it and it worked like charm (except when creating rigs, even those were grey with black wireframes). EDIT: Found it: Automatrix http://www.polycount.com/forum/showpost.php?p=969473&postcount=114