Hey there! These were my thoughts when looking at this: * It all looks good. it's good, but I think lightning, composition and color could go much further. * Colors: I would think the house is what you intended to be focal point of this piece. And yet, I believe it is subdued by all the elements around it which demand…
I guess I have a somewhat unique perspective here, having worked on the CG trailers for all the major AC games since the second one. Not sure if any of the Ubi artists had a chance to get involved with so many of the games, as I understand they're usually built by different studios. It's been a unique experience that has…
Alright, Got it. Minor hiccup here or there along the mathematical road but I have a solution. Had to remember how to play with quadratic equations. So for an edge mask what we're essentially looking for is to modulate a hard edged mask with a more natural looking one at a specific point. Namely the point right close to…
Everyone else's advice seems solid, the one piece I can give you is make sure your stuff is fully textured and finished when put in a portfolio. High-poly models without textures on any of them on a portfolio gives off a feeling of a lack of understanding of a certain aspect like texturing or the ability to finish a…
That's absolutely true. In some cartoon renderings I don't see that being used, though. Just dropping the L* slider value to get a shadow tone will only work in some cases. You guys mention how important coloured illumination (or coloured ambient light) is. After analysing some more toon media and those previous images…
....you guys realize publishers are actively going out of their way to pay streamers and youtubers thousands of dollars to review, feature and play their titles right? it's called influencer marketing and its still super under priced to the point of being hilariously cheap win for anyone with a marketing budget or who…
Hi OP you are a lot like me so my advice is this, please open the weekly hard surface challenge thread, open monthly noob thread and do them. On critique, I feel like you should give up 3D art or have a serious look at what you are doing. You should only be doing weekly hard surface challenges or monthly noob threads. Lets…
Well... about a few months ago I read a couple of articles about emotions and how you can convey them in games (I guess one of them was a talk from David Cage). Disclaimer: By no means I say I am the best regarding this subject, I am just stating what I have managed to collect while I tried to search for this subject…
some interesting points raised here. wizo thats good advice. I need to stop fiddling and just finish stuff even if its a bit lacking in someway. Pior i agree about sculpting programs not really emulating real clay. I mean who uses a brush to sculpt with :) Joking aside I feel it would be nice if you could have some hybrid…
Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…