In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
Couple points. 1. PC's are better than consoles. 2. The difference between the two is more than the actual hardware, its the mentality. 3. Getting rid of a segment of the market is not as ideal as helping it evolve. One of the reasons for mobile success is what? A shared operating system/platform. You can have a hundred…
don't blow your savings... hehe in a few months quad core xeon CPUs will be out but if you're impatient ... vassago is right about the cpu, a 6600 or 6700 is all u need, hell you can OC a 6400 to almost the 6800's specs with just aircooling, so yeah, don't spent $1000 on a cpu. as for video cards... i guess the 7950 does…
Ah yes like mac's vs pc's. :) I've taken a similar route. I did my first serious work on lightwave actually, and I still keep some of its workflow and shortcuts in my max and maya hotkeys. From my experience Max and Maya are both very powerful programs, and both are can turn out absolutely stellar work. Max's largest…
A few things I'm noticing: You're going to want to use a Texture Coordinates node to be able to set your noises/textures mapping separately. I see you're inputting a vector in a Color Mix, but the output is going into the 'Scale'. You can tell by the yellow-to-grey cable that there's conversion going on, and in this case…
I'm interested in having characters that can customise their character, adding armour to a standard model. adding armour on top of the model, diffuse map over the normal map? how one could do it in the old engines one can buy or steal armour and place the armour on target areas of the character- arms and shoulders, body…
Hey Talon, I can definitely help you out but before I hand you code did you look at listing 1 in the paper that is referenced from the blog post? When using the derivative map variant you simply replace the dBs and dBt in listing 1 with the code from the blog post -->…
Saidin: Fyi the vanishing points of objects aren't always the exact same unless you are doing an orthographic projection, or they are all in the same plane and at the same orientation. So the vanishing points of the road and the chair should generally line up, but everything else is pretty well on its own. Indian Boy:…
Outside of some very specific scenearios when a studio lets their 3d artists design their own gear sets or items, such 2d skills are not so much listed as a requirement for the expected day to day tasks (besides maybe paintovers, as stated above) but rather as a clue that such skills will play a part and potentially tip…