For applying properties to multiple objects you can also right click some properties and pick "apply to selected." There's no "proper" target weld but you can use Alt+M to merge vertices or if you need to weld lots you can activate vertex snapping and use right click and drag tweaking to move vertices onto each other, then…
well, blender is only really fast if you know the hotkeys, i agree that some stuff is not that well arranged, but once you get used to the hotkeys it certainly is faster and easier to model with than maya honestly, i really never used the mesh menu on the bottom because you can access everything with simple shortcuts w -…
Alright just felt the need to chime in here on the debate on Blender developers. I can clearly see where you are coming from. I have had several discussions with Ton about how I think Blender should work and getting rejected always leaves me frustrated. However I really must say that the Blender developers are the most…
I downloaded Blender 2.8 yesterday and was looking into adding my own scripts to custom keyboard hotkeys, but there are gaps in my understanding that the Blender documentation isn't explaining well enough to a dumbass like me. For starters, all the scripts I've been finding that should be printing stuff somewhere aren't…
Well, Anything parametric can save hours and hours of time, even for modeling. It's a bit of a lost art these days (as newer releases of Max seem very poorly put together, at least based on the demo I've recently installed), but basically max circa version 9 and 2009-ish had an incredibly robust workflow revolving around…
Do you really wonder? The GPL is simply quite a hurdle. Just watch one post above. You run into the problem that too much people might give away your work for free. And that competitors can simply grab the code from your addon or fork and use it for his own addon or fork. Just look at E-Cycles and K-Cycles, and what a…
Yes, it's very nice and if you enable the included plugin: Dynamic Spacebar Menu, you can access all the most common mesh editing tools by hitting the spacebar. Although, like Dim said, it's hotkey driven and you'll work much faster if you take that workflow than the point and click method that max and maya use. I moved to…
It's cool man :) LoopTools is now distributed with Blender and i made a Fastloop script a while back, if that is of any use :) I learned to model in MS3D :/ Not a barrel of laughs :P Nice list! I had a quick look through and off the top of my head you can do some of this already :) ability to select vertex group by faces…
Being realistic seems to be based, in this case, on the subjective. One persons "realistic" might not be the "realistic" others see. Whether you think proper support for multiple normals is going to happen or not is kind of moot, since its up to the core developers. Given the latest proposal for 2.7 and onward, as well as…
You have to understand that NaN, the original authors of Blender based the interface design around an alternative philosophy (which I can't remember the name of now it's that long ago). With that background, and whilst under NaN's control it was never going to be 'industry standard' in what anyone would reasonably consider…