Hello, I've retopologized the head I sculpted and when I exported it back to Zbrush it seems like the model got double vertices/edges I guess. The edges look thick and when I try to hide loops using SelectLasso brush I have to click twice. I've tried to fix it with mesh > cleanup > merge by distance in Blender but it…
So 2 situations. Firstly say I want to show you guys my 3D model in a image for help, how can I so you can see my edges? snipping tool quality sucks so bad they come out blurry. Secondly I want my teachers advice, how do I email him the thing? ma file without its project? idk if no project once its already in a project…
I have been posting for help on other forums to aid me through the process of learning next gen texturing and modeling. However, getting a response is taking days! So I thought polycount is kinda' the main place to get fast help. My first go at next gen/normal mapping. But my normal map doesn't look like other normal…
thats how detailed i want it to be. look how perfect the eges are. no visible tris this is how it looks when i make it: i use world creator 2 i made the desert with 1/2 meter resolution. but when i send it to ue4 it just eats too much fps. i tried using the ue4 landscape lod settings without compositor but i dont know what…
20-40 materials is (to use a technical term) fuck all - You have nothing to worry about. Assuming you're in Ue4 look at the stat console commands to see draw calls/frame times etc. Don't get too hung up on it though, if you've done a village with 20-40 materials you're probably doing it right
Hi, can someone h elp me with those black lines? I think they are UV seams, im not sure. I've been researching everywhere, however I'm still lost. Thanks!
http://yro.slashdot.org/yro/05/10/18/1516223.shtml?tid=153&tid=17 I'm sure most of you are familiar with the Jack Thompson situation and his "modest proposal" (I was going to post this in the previous thread, but it is buried and I figured this deserves its own thread). When confronted with Hellfish's mod for GTA, Thompson…