I always did this type of rounded bevel with the spin tool in Blender. I've also been looking for the equivalent in Maya but so far the closest I've come across is 'edit mesh > wedge'. I hate that it's the one tool you have to be in multi mode to use, also you have to delete the extra faces afterwards :/
I like the silhouette it builds a lot right now. Right at the front where his torso meets the ground you have some uneven polygon distribution. Right above where the "plateau" drops off you have a couple short faces and then just one big one that goes all the way down for the rest of it, right here: Try redistributing some…
As far as the books are concerned, the third book (A Storm of Swords) is my favorite. There are a LOT of really important events that happen in this book, as well as a huge number of great moments for some of my favorite characters. My only real complaint about A Storm of Swords is that Tyrion doesn't get as much power and…
What the fuck? BOOM goes the hate machine on blogspot. LOL @ anonymous writings. This could also be totally fake, I am not sure. But I am home sick and this shit is entertaining. http://icefrogtruth.blogspot.com/You might want to ask why I am posting this. Why do I risk me and my friends's jobs? The answer is that ever…
Outside of some very specific scenearios when a studio lets their 3d artists design their own gear sets or items, such 2d skills are not so much listed as a requirement for the expected day to day tasks (besides maybe paintovers, as stated above) but rather as a clue that such skills will play a part and potentially tip…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Hello there, I am making a semi open world visual novel. I can do 2D, however I am not proficient in 3D. I want to know if anyone knows of any guides or tips/tricks on how to fake 2D to make it look like 3D in Construct or Unity or some other engine? Maybe somewhat similar to the Danganronpa style. I prefer construct…
Ismail: I think I understand all of your previous posts, I haven't misinterpreted anything as far as I can see. Something you may have missed, which is maybe why people are getting a little wound up, is that you seem to have ignored every critique directed at your creature and character model and texture. You responded to…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…