Don't know if you were following this tutorial while making this knife ? If notyou might be interessed the see it :) http://cgi.tutsplus.com/tutorials/next-gen-weapon-creation-part-1-the-high-poly-model--cg-782
I think its cool, might be a weird comp though, id like to see moore depth in the sceene. And i can allmost recognize thoose textures from cg textures ;) other than that, fantastic job!
Awesome thread! :) I am a beginner as well and I started taking classes with CG Spectrum. I find having a mentor that can point out certain elements or mistakes of your model helps a great deal.
lots of work to be done into this one. Like everyone said, it looks like you just photoshoped a picture from cg textures on to your env. It looks kinda glossy... and it has no or little personality. What are your plans for this?
Do not use the knife since you just copied a tutorial, its immediately recognizable as ben boltens http://cgi.tutsplus.com/tutorials/next-gen-weapon-creation-part-1-the-high-poly-model--cg-782
If you can breathe and have two hands, you can do all kinds of manual labor stuff. Get a night/swing shift, get money in the bank. Do CG when you get home.
Because aspects of the job make it hard for him to get a job, and then offer no justifications for being in that job? :thumbup: I would personally agree with the above statements. I'm in the pre-rendered CG industry, situation is a little better there.
Download RenderMonkey and the Nvidia one, I think it's called CG something. Both come with premades, and can output to .fx, and I think glass is one of them. We have one at NS, but as usual, it's NDA, heheh.
While this is definitely no one's favorite game, or even a good game at all, Hell: A Cyberpunk Thriller must have the worst published CG intro ever made. Behold! http://www.youtube.com/watch?v=Z8-dipscKg4
Love the concept, but the art looks like it's half mo-cap, half game quality animation. At times that thing looked almost real-time quality, or like a film short you would see on CG Talk.