You do, especially in production, when you have to create and test a bunch of modular assets set up with the power of 2. We had inhouse scripts with mel script, I was just looking for something similar with maxsxript. A menu or toolbar script would be fine. The UE4 Viewport was just an example.
ya thanks for the hints, im thinking of trying to write some scripts to make some tools more context sensitivity, apparently modo supports python scripting which i got some basic knowledge off. right now im working on a script to combine all the edge loop tools.
In a twist of fate.... I ran it 4 times with the script editor opened, and it showed "bnormal;" and didn't crash once. Then I closed the script editor, and ran it once, and it crashed immediately. Although after reopening Maya, it's crashing whether or not the script editor is open. Here's a shot of those directories after…
hi i have problem with realtime reflection please help me that's work if i use texture2d and surfaceReflection script(PlanerReflection) but if i use cubemap for reflection i cant align reflection with model texture2d and surfaceReflection script and ShaderNode: Camera.RenderToCubemap script and ShaderNode:…
Not sure what it could be, but you could try resetting Xforms and converting to editable mesh and back to editable poly. these scripts might be helpful http://www.scriptspot.com/3ds-max/scripts/transfer-uv http://www.scriptspot.com/3ds-max/scripts/morphix (only if the vert order has been changed somehow)
This is a bug in Max 2017. I believe it's fixed in 2018. An Autodesk developer wrote this script for me to get the layers back. Place the script in the startup scripts folder, and then restart 3ds Max. Then open your organized file. Everytime you open a file it will make sure that all layers/objects are working.
there once was a script out there which had a solid chamfer option! but now it is not ^^ maybe anybody has a similar script or knows some script like that... it was called http://sourceforge.net/projects/bpt/?source=dlp here is the description: http://old.byronimo.de/docs/BPT/1.0/html/BPT_bevel.htm
Number 4 "Planar" is a great mel script by Chris Whitaker - http://www.funkybunnies3d.com/tools.php Also number 1 has a great script too for Extracting/detaching/combining (if you dont want to use the Detach option like throttlekitty suggested) - https://www.highend3d.com/maya/script/free-smartmesh-tools-for-maya
Thx, that script is just not working for my problem files, they still turn it off but every other file that i open after it turn it on again which is already a big help. Maybe it could work if there could be delay before the script runs? But then again i have no idea how max script works.