FFX was the last one I enjoyed as well. I felt like they finally got their combat going in the right direction w/the ability to swap party members in immediately, so everyone was useful! FF12 was pretty cool but I got bored once I got the gambits working so harmoniously that I proceeded to play the game using only the…
Hey @Zanmato I'll do a breakdown of the post processing and lighting when I've finalised it a little bit more so keep tuned for that. Some minor basic tips if you're looking to setup a similar scene, in the project quality settings switch from Gamma to Linear, some minor fog in the scene and playing around with light…
Very solid workflow. You're right, a lot of beginners/intermediates get overwhelmed with the asset workflow in general. There are so many steps, so many tools, so many applications that they often find something that works somewhat and become static. But with the constant rate of workflow developement as devs like…
You need the elipsee to establish the first square. Circle axis are tangent to square mid-points, right. You need to find mid-points so you can evenly plot your construction points (if you're drafting a vehicle in perspective Scott Robertson style). Theory is illustrated here: You can eyeball it for sure but Scott's just…
Nice overall, but I think your foliage could use some work. The grass clump in the second picture reads like a set of crossed billboards. The small plant with the purple flowers in the third picture seems to linear, and the edges have some serious aliasing issues. The leaves on the trees also feel very planar; perhaps…
It'd be nice to see something totally original and trend setting, that also fits the brief of the film. To be copied would be flattering, than to copy and look the same as everyone else. I guess until you see Robocop on screen doing some shooting it'll be hard to judge the end result. I just hope that they go for stark…
Thanks! The barrels don't have normals on em yet. Since the barrel normals were giving me some issues to get looking right I ended up beveling some geo to test it to see if that does the trick. But since you noticed it, I'll be going in and adding the normals to it now. Thank you! I really appreciate the feedback. I am…
Yeah, the hub design is a little funky like that. You will have to make it past all the flashbacks before you get to the linear/current time parts where I believe it does save your progress. Pretty much all the flashbacks need to be done in one sitting. ;| A few of them you can just rush through, like Dutch in the Reserve,…
My guess is it comes down to your texture settings, because the shader mostly looks fine. If you select your normal map texture, it's most likely got its Texture Type set to Normal Map. Which seems sensible, except that there are no options in there that allow for an explicit alpha channel. So what you'll want to do is set…
Just to point something out on conceptart (since you might miss it, the forum is huge). there's a huge classlike section called environmentoring- definitely worth checking out and a great series of assignments you can, er, assign yourself. I've been thinking about doing some of them myself.…