No idea but it's most certanly an opengl issue caused by the drivers as it happened a while ago. I'd suggest either reinstalling them with the clean install option enabled or keep rolling back until it gets fixed.
Cool! For just exporting regular dds files, I still prefer the speed of this CUDA-enabled version though: http://docs.kaneva.com/mediawiki/index.php/Photoshop_DDS_Exporter But now I can have the best of both!
You want a dynamic rain effect or just raindrops? In any case I'd go for a normal map. Edit: Oh, I see you just want to enable it while using the rain entity.
You're looking for zsketching; it will be under Tool: ZSketch when you have a zsphere active. Once you enable it, you can use the specific zsketch brushes to add zspheres the way you want to.
This is already a feature in 8.1 you just need to enable it, I got 8.1 on both of my computers and boot them directly into the desktop. Klicking the windows button opens the "programs" list, not the start screen.
Thanks Panda, Sorry, I'm terrible at understanding :) off hues as in slight subtle patches of colour changes? I'm just rendering using Marmo 3 with a 3 point light system and GI enabled.
Hey Wolthera, a feature i would appreciate to have in Krita is a hot reload, that check if the opened document as been update, and reload it instantly, or have to choice to not enable the hot reload ( like it is right now)
Hey Prot, The model is broken up into different material sets and is using the standard transparent shader. I fixed the issue by enabling and disabling the camera. For some reason it was warping any mesh that had the material on.
sorry for being a imbecile Brice - just confirming this - from my layman's understanding this enables you to basically redo the unwrapping of a segment without having to re-bake the normals? - and would this .cgfx work in max?
Edit: Oops sorry I just realised you wanted something for Maya 6 not Max 6 :P. Here is a Max script to enable rendering of vertex colours... http://www.jonseagull.com/downloads.shtml#toggleVCs