This tank from the first link (Ben Bolton) is so nice, thanks for digging this up ! Reading up on it agin in his original thread , he is achieving this look by baking from very simple highs and then scaling down the resulting textures by a factor of 8 (from 2048 down to 256). Really inspiring work.
Thanks guys. I can see how this is basically a simple formula, but I'm still not sure what or how to calculate and apply it...... the object I'm building and texturing is a static prop (vehicle), it's dimensions are: length:512 units (1 unit = 1 cm), and width and height both: 256 So the object, at 512 width x 256 height…
Well. Looks like it same shader there . What's different is "low" 4 spp vs "Ultra" 255 spp . My guess spp is samples per pixel. Not sure I still understand why it produces so drastically different shine . And why at all it should be based on number of samples in real time shader.
Wow? A little bit of bitterness? That post was made in good fun (See the :D at the beginning of it). I don't think anything was offensive about it. Sorry I stepped up the game you thought you had in the bag. First off. You had you art posted gathering votes for weeks before I even got a chance to post mine. That's because…
I'm currently working on gathering materials to build myself a Reprap Prusa Air2i2. My focus will be on maybe one at a low cost that works decent enough. My main goal will be to make one for at low at $250-$300, once I get enough money and my materials I will probably document the build process on here or something. The…
PfhorRunner: The ram situation has been like that for a while now I know I should have upgraded but didn't feel the slowdown until lately while using new complex shaders and mental ray. The cache on my hd's is 8mb (Maxtor Diamond max 9 sata) that's another area I should have not skimped on. Ill pm you soon :) JesseMoody:…
Thanks Fat! So far I found this: <Uvwmap.Gizmo>.rotation Quat default: (quat 0 0 -1 0) -- animatable The rotation of the UVWmap gizmo. Which I guess should allow to enter a quaternion angle value as a angle transformation for the UVWmap gizmo. And also this: viewport.getTM() Which outputs the viewport angle in the form…
This will kick you into overdrive! Supplement Facts Serving Size: 8.4 fl oz (250 mL) Servings Per Container: 1 Amount Per Serving %DV* Calories 0 Total Fat 0 g 0% Saturated Fat 0 g 0% Trans Fat 0 g ** Cholesterol 0 mg 0% Sodium 65 mg 3% Total Carbohydrate 0 g 0% Dietary Fiber 0 g 0% Sugars 0 g ** Protein 0 g 0% B12…
now that i got some time off from work, i can continue my quest to finish this chica. i took everyone's crits into mind and optimized her. I added some horns and a tied up ribbon in the back that will hopefully simulate a tail (like most succubi tend to have) I corrected the jagged boob that was mentioned earlier. I got…
About blending normal maps. Generally, doing a flat overlay or blending mode from one to the other is not going to be the best way. The reason is the way the different channels are read. Red and green are your x/y direction, and are read from 1-127 as negatives (I think), and 128-255 as positives. Blue works differently.…