Iv designed this vape tip and iv put reckless hours into trying to put a swirl in the in side diameter of it, here is my tip! Under it will be a example of the swirl i need inside!
After doing a light build, some bsp is not being lit up, example attached below. I've cancelled the lighting, did preview and production lightbuilds, but a few places remain unlit.
Hello there!) Could somebody advise me some tutorials about painting stylized skin, in zbrush for example. Or just something to read/watch about color of skin, or just color
Hey guys, Quick question. Substance Painter isn't baking AO information from the instances on the model. Is there anyway to enable this? Example Thank you all in advance!
Another scene I'm putting together, this time in UE5. I have to work in 4 for the other project because I'm doing it as an example for students. So this is my way to experiment with 5 some.
Hey guys and gals, I'm still here and still working on the project. For the last 3 months I did a lot of content for it and started to work on my instagram account, trying to get some attention to the project and make some buzz around it Check it out! https://www.instagram.com/labskamino/ I am not sure in what format to…
Its rather simple secondary forms for face are features. nose eye mouth and so on Might be easier if you think of them as a layered cake or a stair step one live on top of the other and 3rd live on top of the second .Example teeth cylinder is your primary form lips will be secondary and wrinkles on the lips will be…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…