This is a brilliant idea! You could print buissnies cards with a QR code linking to the app store. You'r welcome ;) Downloading now. Tell us how you did it? Is everything you code? Or did you use a al lready made 3D engine?
sef, if he's got good coding chops and a portfolio to back it up, we outsource coding every now and then for flash games. PM me his portfolio and I'll add him to our list of freelancers if it looks like we can use him.
Hai Hai, I'm one of the core members working on this project for which I've taken on the role as the Rigging Artist :) I wanted to give an update on the rigging process on here for more people to see, much appreciated for omaii for posting and updating about the project <3 The rig has the basic ik fk joints, though I…
Unfortunately, I don't think it's trivial. For example, if you look at this script: http://www.scriptspot.com/3ds-max/scripts/give-me-back-my-dialogs It actually compiles dotNET code in memory to collect and move windows and dialogs. He has a post about it here, but the latest code is on scriptspot:…
Not possible without a lot of code work. Decals are just duplicate geometry on top of existing geometry so you couldn't punch something in without getting rid of the existing geometry or masking it somehow. You could build your deformations into your base shader though and have a mask (vert color or textures) dynamically…
Coded up a proper renaming routine now. It's a bit smarter now as it can handle extra numbers that aren't at the end of a name and the code for naming isn't so lame/messy/retarded. You won't notice any differences in operation if you weren't having problems before.…
oh i pre-ordered at gamestop like a month ago. i didnt get a code or anything, just a case that says Uncaged below the main title. this is after waiting outside the store for 40 minutes cause the guys inside were playing grab-ass and opened late. should i go back and ask for a code?
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
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No idea. In their community letter they said there will be shader code. Later they claimed that opening shader code would like releasing source of engine and they won't do it. We may at some point see graphical shader editor (like in udk), but I wouldn't hold my breath on it.