@ $!nz when creating walks or runs that are to be put into a games engine you do it as a cycle, on the spot. Lets say a basic walk cycle is a step a second (Thank you Animators survival kit!) you would animate 2 steps equaling 60fps (if you use the default) thats 30 frames per step. Then in the game engine there is usually…
yeah, Lamont, and this may be the case. Based upon your comment I thought I'd just see if it would work on a default polyobject that's been edited. So I just did an 'insert edge loop tool' for a couple of loops and scaled them. Then I selected in multi-mode again some various edges and verts and low 'n behold it worked!…
That was very helpful MoP, I've gotten started handling instances properly but now it seems like I'm having control logic issues. The script now only handles instanced nodes and doesn't seem to process unique ones. http://x-hax.cultnet.net/sa_scene_obj.ms Its probably something stupid that I managed to overlook but I have…
[ QUOTE ] actually one of my teachers was telling me about this old ass engine that required you to do things in quads because it wouldnt import correctly otherwise. I didnt understand the exact technical stuff behind it but it was something like, when it went to transform a poly into a triangle and the poly was already a…
wait until you can afford to upgrade both. Though as illo mentioned CPU would be more important (it also has to send the commands to the GPU). The Celeron has lousy cache, which is where a lot of speed comes from in CPUs. An i5 would be cheaper alternative on same socket.…
Some might remember some of my low res planes from ages ago. This is what they are for. A relatively slow-moving project (though totally noncommercial, and in fact the first openGL project the programmer has ever done... and second game he's ever worked on, so from my perspective, a pretty good achievement) which is…
CS is practically all coding haha. Once you go further in there'll be classes that focus more on things like logic rather than actually writing code but if you do CS, expect to write a lot of code. If you can get a very strong understanding of CS111 and Data Structures though, you'll be set. I even know a bunch of people…
Hey Eric, thanks for your interest and for poking into powerpreview . As far i remember all those things should toggle of as soon as you press "Go" or "snapshot", but possibly some incompatibility prevents that. Here is the last version i actually worked on exactly 10yrs ago , after that i stopped development for one…
don't get too hung up on 'junior' as a grade - different studios use different words and have different criteria for reaching different grades. If the pay fits and you like the sound of a job, take it WRT tech-art Specialising in anything is probably unwise at a junior-ish level. It's not the same as being a junior artist…
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…