So I have tried both 2.8 and 2.79, both look pretty promising with recently Principled BSDF integration. I do find myself spending much more time on learning 2.79 control. For example: - Blender 2.79 offers "Maya" and "3DS Max" key binding preset and yet none of them work like they should. - Worse still, I soon realize…
I know I've asked this before, but can't find the answer now. Again: I'm using Blender to model assets, and export them in OBJ format to texture them in Substance Painter. The problem is that Blender does not export the object names correctly in OBJ format (or any other export format I have tested). This is a problem…
@f1r3w4rr10r Mostly all closed threads are filed as a "duplicate" issue (and points out to another "duplicate" and closed issue, example: https://developer.blender.org/T58503). I did not say they close the issues because yes, and i'm not going to enter a stupid debate about the reasons of why they close them, because too…
Hello Blender thread! Long time 3ds Max/ Maya user here ... now learning Blender. I would like to consult the minds here on Polycount over some learning curve issues. As you can see I am getting major issues with my Anvil mesh in render mode displaying hard edges. The mesh displays normally with all soft edges in the…
Haha! Beat you to it. ;) Was fun to model. I didn't use any high poly baking at all. This was wysiwyg in-game final topology and bevel shader baking in Blender. Substance for additional normal detailing. @"Alex Javor" Cheers mate. Yeah, modeling in Blender is really slick. As for animation, I haven't done a lot of…
Just found this kickass little site with short text tutorials, which I personally prefer over going through videos: https://twominutetuts.com It's great! Let's share it with the people who're getting into Blender. You can open the Text Editor and under Templates -> Python -> Operator Modal you get a simple template of a…
@justo Haha! Maxi to the rescue. I've just started experimenting with the unwrap workflow myself. I've been using Rizom for a few months now so I didn't really bother as the Blender workflow seemed very frustrating with the weird selection disconnect between the 3D view and the UV view. I'd like to master unwrapping in…
@musashidan Hello, I read your post mentioning that you use the bevel shader now to create game assets and skip high poly modeling. I'd like to use this workflow, but it seems mainly useful for boolean-heavy models similar to the ZBrush dynamesh polish workflow. I find that subdivision surface modeling is still needed for…
Stick : Customize the navigation to fit your needs , but leave everything else as default for at least a good month. In other words : do NOT use the Maya/Max presets presented at startup as they change both navigation and shortcuts. Here is how to manually set navigation to Maya-style :…
If I understand correctly Select next Active looks at the relationship between the Active component and the previously selected one and infers the next component to select from there. Therefore, the function is not designed to operate on loop input, and is not designed to output anything else than a new Active component…