Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
This is looking lovely. great work (Y) Care to share the baking methods/maps you use to go about generating your diffuse? Always been a blank area for me haha.
New discovery: For whatever reason, when I translate my mesh down (Y-) I can see it again in the top view? The front view is still showing black. Suggestions?