So a quick background: I've been working as a 2D UI Artist for the past few years and have recently had a strong feeling in my loins to learn some 3D skills. Didn't take long for me to find Polycount and y'all seem like a pretty rad community of creatives. After a few weekends picking up the basics in Blender, I've decided…
Hey, cool to see you sticking with this. I think you need to step back though and rework this a bit more. Your subdivisions/poly density is too high and I can see you've added details, like the eyebrows, before having solid primary forms in place. Drop the subdivisions waaaay down and try making big edits like getting the…
On feedback : the OP seems open minded and was actively asking for feedback so I think that's fair. Also, said feedback is available for everybody to look at - the information is not getting lost ! About the recent models and skulls - it is indeed coming together better, but I feel like you are still rushing things, or…
How you do it all really depends on your software of choice. Here is my general high-to-low work flow: 1. High poly in ZBrush 2. Retopologize in ZBrush 3. Project All, Subdivide, repeat until all details transfer. This creates a high poly with edge flow based on your low poly model 4. GoZ to Maya and Unwrap (make a cage if…
Skrubbles, you're right about the underpaintings. Artists have worked with washes before over greyscale as well. I am copying and pasting this response from CGtalk where we were speaking of this same thing. Painting in greyscale is a valid approach, I just don't like the results it yields. I'm a color fanatic, and I love…
So I've recently started a new project for school and I'm hoping for some critique as I go along. The class its for is a giant collaboration effort and the character I've been assigned is essentially a cave-dwelling giant troll/ogre thing. Here is the concept i'll be working loosely from. You can see that there are two…
I promise one day I'll stop sucking horribly with normal maps. See attached images. Why am I suddenly seeing this bullshit on the right shoulder? I've tried tracing my steps backwards but the long weekend has clouded my memory on what I did that screwed up my renders from last week... I mean, the only thing I remember…
Hey guys, I'm a new user to ZBrush and have been running into an issue when trying to open up my ZBrush to 3dsMax .obj export. I searched for this particular issue in the rest of the threads, but couldn't find anything, so thought I'd post. Thanks in advance! :) The initial issue was when I imported the .obj the object…
No need to go on the offensive. Just my opinions are present. As for the apple thing, it was an initial impression nothing more. If you understand the apple fanbase then you might understand the point i was trying to drive across. In short apple fans are more often than not (they carry the impression and or stereotype)…
Jesus guys, I step away from the PC a couple days to relax and come back to a bunch of people telling me i ignore help and cherry pick job offers?.... The more this thread goes on the more I feel like everything I say or do is being twisted into bad interpretations and making me look unfairly bad, so be careful about that…