Update on the head (eyebrows area) and the vest became a realtime mesh. Refining the textures - shader. I'm thinking how I could do the fur on the vest...
can we use realtime viewport shaders (xoliul, 3point, etc.) in nitrous with this release? or is this still something that nobody here will really care about upgrading to?
Nice work everybody! :) started sculpting on it still WIP also started building the lowpoly. Im going to render it in realtime instead^^ feeling for some texturing.
It's called realtime CSG. All the cuts are planar so it is pretty easy. What has me interested is how it makes up for the geometry of the "mass" of the objects.
hi everyone! Today I found this thread on google searching for realtime shaders for maya. This shader is very nice! Instantly made some test renders :-)
Those look great. I think half of it is having different lighting on two sides of a branch quad - but won't that require doubling the geometry in a realtime engine?