Looks like you modeled this figure in a pose. That is difficult but fun! You should practice figures in a standard pose to get human markers and hit points down. Daz as reference can help with that. You should also chande the first image in your first post to .jpg as wepp doesn't work with the preview. Also good to make…
[ame=" https://www.youtube.com/watch?v=YoZPWA-qRh4"]3D Practice - Road - YouTube[/ame] After watching the awesome SEMI-PERMANENT 2013 Titles by Danny Yount I wanted to give one of the shots a go in 3D and After Effects for practice. Music: Kings of Convenience - Misread
Alright guys after a couple days of practice and tweaking I created a new head with this reference: I left the ears out for now, i still need some practice working with them. thanks for ant crit and comments in advance, and a big thank you to all the tuts and suggestions!
Hi everyone! I started to practice in character art, so I choose this one https://www.artstation.com/artwork/k4Wz1z to be my first character in this journey. I am in love with this art since I saw it, so now I have enough strange to create it. The most problem will be with hair because I have not so much practice in it.…
I'm just gonna upload random junk I'm working on in my pursuit of practice. I'd appreciate it if anyone passing by could give me some constructive criticism and stuff! Fringe Nebula A galactic ecosystem. Floro the Tokik I'll post anything I make, regardless of how crappy it is, just so I can give myself motivation to keep…
Anyway is that kinda of bust is fine as practice? Or should I go further and add arms to it? Or can I add arms and for example shirt later? Or add hair? I wanted to make lowpoly head with nice textures as practice but this bust looks little weird when I am looking at it now ._.
I have been dropping a lot weight for the past couple of the months doing Kendo. And I usually go into practice early now, and usually do 500 sword strikes before practice starts. Its a really good work out and keeps my interest because, it's really really fun =) .
Typically you can only weld UV verts that share the same GEO vert. Sometimes 3ds Max lets you do it, but this is not good practice. If the islands have the same face count and vertex order then you can try Copy / Paste. This is the best practice though, planning ahead:
Wow, epic bump. Here's some newer stuff I've done lately for practice: Later I plan to do some texturing practice and work on making concept art. As I said I am currently using Blender and hope to get some more crits from this post.
There are some very basic tutorials right integrated in Maya. They're coming with the startscreen i guess. I think Youtube should be enough for the start and like everytime: practice much is the most important thing. 20 DVDs of Gnomon doesn't help when nobody watches them and practices :D