oXYnary, Try adding a Turn_To_Mesh or Unwrap_UVW modifier to the top of the stack in Max before export. In addition to turning on Smoothing Groups and Tangents and Binormals. I've found those options only activate when those modifiers are in the stack.
Thanks you @ziwuxin and @Dreyzie for your feedback i have modified the scene and make some change -adding props -modified and improve the lighting add watter drip on the wall with vertex painting Her is some screenshot :) :smile:
maybe I will have a look tonight, see if I can wrap a script together that will add a editPoly modifier with outer edges of the UV shells converted to geo edges selected in the editPoly modifier ready to do stuff with.
Hm, when I dropped the lowpoly mesh into Blender to inspect the UVs unfortunately look broken: Looking at the lowpoly, I suggest: * Reduce amount of support loops, use as much as needed to get a good mesh shading. Put the saved geometry into the curvature of rounded/ cylindrical parts. The impact on the assets silhouette…
Just for future reference...you can collapse WSM Modifiers, but you have to use 'Collapse To' and not 'Collapse All' or 'Convert to Editable Poly', since the latter preserve WSM Modifiers.
Thanks gonzo, could you elaborate on the push modifier im not quite following. I get the concept of the edges being too close but not how the push modifier would change that
so i was doing it the wrong way :D lol feels stupid .. actually i was modifying profile picture before .. and when i modified avatar picture now it worked
I'm not sure on how to modify the sunlight strength. I tried modifying the textures in GIMP using the Cartoonify option but it doesn't quite give the outcome I want to. Thanks for the help :)
Spline modeling like renderable splines, the sweep modifier and lofting all have a checkbox for generating UVs...then you can just throw a UVW XForm modifier to control the tiling.
You may just need to tile the UVs. Add a UVW Xform modifier, and increase the V Tile amount. Or, in the Sweep modifier, enable Real World Map Size. Check the Help file for more info about what this is.