I'm going to post this again just becuase I keep seeing the assumption that line art is faster and some how quick. It really isn't. Not only does it take years of training and practice compared to photobashing but even the best line artist generate stuff very slowly compared to what a relatively new digital painter using…
Hi there, I have been getting to grips with the latest DDO this last week. I seem to be coming across an issue I can't seem to rectify in DDO and hoping you can shed some light on it. I have loaded a character mesh in and generated all the textures in DDO nicely with one combined mesh saved as an obj. When I import my new…
The first question there is a big topic and one that requires a lot tutorials and a lot of trial and error to fully learn the process. There are many decent tutorials around some you can find here http://www.learning-maya.com As for your second question, Normal maps and bump maps are not the same, but they both work in…
They are a mix of sources, some were on linkedin from artists at studios I was applying to. They were the more general critiques, like - Your portfolio is too old - This is student work - Did you just graduate? - Your work is just not good enough in general. I termed them unconventional since they didn't lead to more…
There are a few things that can cause this. It can be caused by a naturally short upper lip (so genetics) or sometimes from mouth-breathing a lot in childhood. A friend of mine has this in his family. A lot of people naturally have a gap when you're in a neutral pose (mouth at rest) but if your mouth is closed and your…
Frumps paintover is good. Id definately make those changes, definately shorten the distance between the upper lip and the nose. And this is just personal preference but I would also try to shape the eyelids a little more like so: At the moment they are too rounded and 'blank emotionless robot stare' rather than relaxed…
By thewoxter at 2011-08-10 Quick sketch, still rough. I am just still finding the right forms for this to work properly and getting his face right. He is not an alien, but a human time traveler from some deep distant future. He would be the result of generations of genetically engineered humans to come from the only…
Improved my planets generation more and added realtime generation with interpolation: I also created a Twitter bot now that generates planets with this tech: https://twitter.com/ProcPlanets/status/896737129325252608 Check a look and give it a follow if you are into planets Will also update the bot as I improve it more. If…
Knald crashes on startup, I cant find any fixes for it And I cant use Gimp to generate the clouds because it refuses to generate in 16 bits, I'm not sure what to do, Even if I copy the image to Photoshop and save the image at 16 bits the stepping still occurs because the cloud was generated in another mode. I can generate…
There is a "noise()" function in HLSL specifically for generating perlin noise. But it doesn't work in UDK because of the context it's being used in. It's only for generating proceedural textures offline. It might work with the custom texture node? However here's a fast implementation of perlin noise by ken perlin himself.…